Bladework Games is a new game studio building a brand new living, online, IP for the PC first a..."> Bladework Games is a new game studio building a brand new living, online, IP for the PC first a..."> Bladework Games is a new game studio building a brand new living, online, IP for the PC first a...">

Hard Surface Artist (Contract)

Bladework Games United States 1789010703 1794194703

What is Hard Surface Artist (Contract)?

Hard Surface Artist (Contract) is a professional role at Bladework Games based in United States. This role offers competitive compensation and the opportunity to work in the technology sector with modern tools and methodologies.

Employment Type: Type: Contractor

Duration: 1794194703

Work Arrangement: Remote work available with flexible scheduling

Industry: Information Technology & Professional Services

Complete Job Description

Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience.

We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd.

If this sounds appealing to you, we'd love to chat.

Responsibilities

  • Create clean, stylized, precise box modeling hard surface shapes.

  • Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.

  • Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus)

  • Deep understanding of proper topology, baking, rig ready, game optimized meshes.

  • Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal.

  • Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer

  • Strong background with P4V and optimized game ready pipelines.

Requirements

  • Highly proficient with Maya, ZBrush, and Substance Designer & Painter

  • 3+ years in the game industry with at least one shipped title

  • Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures

  • Awareness of architecture, engineering fundamentals, PBR materials and lighting

  • Excellent communication skills and the ability to work collaboratively

Pluses

  • Experience with Unreal Engine

  • Strong concept development skills

  • Knowledge of basic color theory

  • Understand the principles of good composition

  • Ability to be resourceful and come up with creative solutions

Portfolio Requirements

  • A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art

  • Examples of lit interiors/exteriors

  • A range of hard surface and organic models

  • Samples from previous industry work

Portfolio Pluses

  • Architectural rendering samples

  • Environment art concept samples

  • Complex material examples in Unreal Engine

Originally posted on Himalayas

What skills are required for this hard surface artist (contract)?

The essential skills and qualifications for this position include:

Hard-Surface-Artist, 3D-Artist, Game-Artist, Prop-Artist, Character-Artist, Contract-Artist, Contract-VFX-Artist, Texturing-Artist

Additional preferred qualifications may include problem-solving abilities, strong communication skills, and experience working in collaborative team environments.

What type of employment is this hard surface artist (contract)?

This is a Type: Contractor position offering:

  • Competitive compensation in EUR currency
  • Remote work flexibility
  • Professional development opportunities
  • Modern technology stack and tools
  • 1794194703 engagement period

How can I apply for this hard surface artist (contract)?

To apply for this position, you have the following options:

Apply Online

Submit your application directly through the original job posting for the fastest response.

Contact Person

Bladework Games (bladework-games)

Application Tips

  • Tailor your application to highlight relevant experience
  • Include specific examples of your technical skills
  • Mention your availability and preferred start date
  • Research the company and role before applying
View Original Posting